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Ref sheet for a 2000s cartoon and games-inspired robot vigilante character.
With the huge technological leap of human mechanization, super strength, speed, flexibility, vision, and intelligence is possible – anything is. However, “with great power comes great responsibility.”
In this level based puzzle-platformer, navigate the ancient ruins of a city consumed by an inter-dimensional creature by using portals, momentum, and the surrounding environment.
A 3D model of the Curator, an archdevil from Kobold Press' "Tome of Beasts 2" Dungeons and Dragons supplement.
A stylized game asset of a toxic fish tank!
Player character animations from the mobile game Rodent Rampage! It features a devious squirrel determined to collect the most acorns -- even if that means stealing a leaf blower to build a jet pack!
A complete remake of the boss Atlas from the Terraria Spirit Mod
A shader that seeks to explore the interplay between sound and sight by creating visuals that distort in response to in-game audio.
Your beloved high school mascot, Bovis the Bovine, is under attack! Collect school spirit, rally students to your cause, and annihilate the alien threat in this grid-based tower defense game.
Originally one of our dirty build concept for the game was about crabs fighting in a cyberpunk street. When the ideas of the game finalizes, the team explored different views of East US cities.
Nezha, born a city demon, is a natural rebel. He decides to play a prank on Neo Shanghai's powerlines, angering the CEO of Dragon Tech Industries. Ao Bing, the dragon CEO's son, is sent to hunt Nezha.
Critters moving into an abandoned cyberpunk city and trying to learn what it means to be a human.
A management game about a bed & breakfast, and the birds who occupy it.
A small robot journeys to the heart of a giant humanoid contraption, seeking answers after waking up in the wilderness with no memories.
Concept paintings of the interior of a giant robot. These include the hand, upper arm, and forearm.
Play as Milo, a plucky young dragon on a quest to find their mother. Explore the kitchen-y rodent village and its inhabitants in attempt to reach the magic fountain and save your mother!
Moriah is a curious young girl with a special talent: raising the dead. Growing up around the amalgamations, Moriah is unafraid, with an empathetic heart for all creatures.
3D church/cathedral game environment. All assets and textures were created in Blender and Substance Painter, before being imported for use in the Unity engine.
Sci-Fi Spaceship 3D Asset created largely as practice in my workflow for designing, modeling, texturing, and utilizing my assets within game engines.
A stray way from home.
A mobile game where the cat gets to make as much chaos as possible
Morel is a short pixel art platformer - This is a submission to joyart
It's kinda like a turtle! It's kinda like a mech! It's Turtech!
This is a game-ready asset created for a fictional police regime in a far-future Neo-Tokyo.
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